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A very Ugly Monkey

Texturing and Shading project done in the CGMA course - Texturing for films and cinematics, teached by Chris Nichols

I was quite interesting to pick up a model instead of starting from scratch as I usually do. I sculpted the fine detail, painted the textures and extra maps and fine tuned the shaders until I was entirely happy with the result.

The big takeaway from me was how to work with feddback, I had weekly reviews with Chris and having an extra par of eyes (and quite experienced ones) guiding me through really helped to push that last step for quality.
I´m really happy with the result and I hope you enjoy the project,

Provided Model

Provided Model

Clay Render (with  SSS)

Clay Render (with SSS)

Arnold node graph for materials

Arnold node graph for materials

Mari Madness

Mari Madness

SSS Pass

SSS Pass

Diffuse Pass

Diffuse Pass

Specular Pass

Specular Pass

Displacement Map

Displacement Map

Base Color Map

Base Color Map

Roughness Map

Roughness Map