Texturing and Shading project done in the CGMA course - Texturing for films and cinematics, teached by Chris Nichols
I was quite interesting to pick up a model instead of starting from scratch as I usually do. I sculpted the fine detail, painted the textures and extra maps and fine tuned the shaders until I was entirely happy with the result.
The big takeaway from me was how to work with feddback, I had weekly reviews with Chris and having an extra par of eyes (and quite experienced ones) guiding me through really helped to push that last step for quality.
I´m really happy with the result and I hope you enjoy the project,